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AdventOfCode2020/3/main.go

136 lines
4.9 KiB
Go

package main
import (
"bufio"
"fmt"
"os"
)
// With the toboggan login problems resolved, you set off toward the airport. While travel by toboggan might be easy, it's certainly not safe: there's very minimal steering and the area is covered in trees. You'll need to see which angles will take you near the fewest trees.
// Due to the local geology, trees in this area only grow on exact integer coordinates in a grid. You make a map (your puzzle input) of the open squares (.) and trees (#) you can see. For example:
// ..##.......
// #...#...#..
// .#....#..#.
// ..#.#...#.#
// .#...##..#.
// ..#.##.....
// .#.#.#....#
// .#........#
// #.##...#...
// #...##....#
// .#..#...#.#
// These aren't the only trees, though; due to something you read about once involving arboreal genetics and biome stability, the same pattern repeats to the right many times:
// ..##.........##.........##.........##.........##.........##....... --->
// #...#...#..#...#...#..#...#...#..#...#...#..#...#...#..#...#...#..
// .#....#..#..#....#..#..#....#..#..#....#..#..#....#..#..#....#..#.
// ..#.#...#.#..#.#...#.#..#.#...#.#..#.#...#.#..#.#...#.#..#.#...#.#
// .#...##..#..#...##..#..#...##..#..#...##..#..#...##..#..#...##..#.
// ..#.##.......#.##.......#.##.......#.##.......#.##.......#.##..... --->
// .#.#.#....#.#.#.#....#.#.#.#....#.#.#.#....#.#.#.#....#.#.#.#....#
// .#........#.#........#.#........#.#........#.#........#.#........#
// #.##...#...#.##...#...#.##...#...#.##...#...#.##...#...#.##...#...
// #...##....##...##....##...##....##...##....##...##....##...##....#
// .#..#...#.#.#..#...#.#.#..#...#.#.#..#...#.#.#..#...#.#.#..#...#.# --->
// You start on the open square (.) in the top-left corner and need to reach the bottom (below the bottom-most row on your map).
// The toboggan can only follow a few specific slopes (you opted for a cheaper model that prefers rational numbers); start by counting all the trees you would encounter for the slope right 3, down 1:
// From your starting position at the top-left, check the position that is right 3 and down 1. Then, check the position that is right 3 and down 1 from there, and so on until you go past the bottom of the map.
// The locations you'd check in the above example are marked here with O where there was an open square and X where there was a tree:
// ..##.........##.........##.........##.........##.........##....... --->
// #..O#...#..#...#...#..#...#...#..#...#...#..#...#...#..#...#...#..
// .#....X..#..#....#..#..#....#..#..#....#..#..#....#..#..#....#..#.
// ..#.#...#O#..#.#...#.#..#.#...#.#..#.#...#.#..#.#...#.#..#.#...#.#
// .#...##..#..X...##..#..#...##..#..#...##..#..#...##..#..#...##..#.
// ..#.##.......#.X#.......#.##.......#.##.......#.##.......#.##..... --->
// .#.#.#....#.#.#.#.O..#.#.#.#....#.#.#.#....#.#.#.#....#.#.#.#....#
// .#........#.#........X.#........#.#........#.#........#.#........#
// #.##...#...#.##...#...#.X#...#...#.##...#...#.##...#...#.##...#...
// #...##....##...##....##...#X....##...##....##...##....##...##....#
// .#..#...#.#.#..#...#.#.#..#...X.#.#..#...#.#.#..#...#.#.#..#...#.# --->
// In this example, traversing the map using this slope would cause you to encounter 7 trees.
// Starting at the top-left corner of your map and following a slope of right 3 and down 1, how many trees would you encounter?
func main() {
file, _ := os.Open("input.txt")
defer file.Close()
treeMap := [][]int{}
scanner := bufio.NewScanner(file)
for scanner.Scan() {
treeRow := []int{}
for _, char := range scanner.Text() {
if char == '#' {
treeRow = append(treeRow, 1)
} else if char == '.' {
treeRow = append(treeRow, 0)
}
}
treeMap = append(treeMap, treeRow)
}
rowLength := len(treeMap[0])
row := 0
pos := 0
trees := 0
// Part 1
for row < len(treeMap) {
trees += treeMap[row][pos]
row++
pos += 3
pos %= rowLength
}
fmt.Println("Part 1:", trees)
// Part 2
// Time to check the rest of the slopes - you need to minimize the probability of a sudden arboreal stop, after all.
// Determine the number of trees you would encounter if, for each of the following slopes, you start at the top-left corner and traverse the map all the way to the bottom:
// Right 1, down 1.
// Right 3, down 1. (This is the slope you already checked.)
// Right 5, down 1.
// Right 7, down 1.
// Right 1, down 2.
// In the above example, these slopes would find 2, 7, 3, 4, and 2 tree(s) respectively; multiplied together, these produce the answer 336.
// What do you get if you multiply together the number of trees encountered on each of the listed slopes?
trees = 1
type slope struct {
right, down int
}
for _, s := range []slope{{1, 1}, {3, 1}, {5, 1}, {7, 1}, {1, 2}} {
slopeTrees := 0
row = 0
pos = 0
for row < len(treeMap) {
slopeTrees += treeMap[row][pos]
row += s.down
pos += s.right
pos %= rowLength
}
trees *= slopeTrees
}
fmt.Println("Part 2:", trees)
}